(O2)Ship's Surgeon: Habbly Quarne

TN Male Human 7 (Fighter4, Expert 3)


Habbly Quarne    CR 5
XP 1600
Male Human Expert 3 Fighter 4
N Medium Humanoid (human)
Init 6; Senses Perception +6


AC 12, touch 12, flat-footed 10 (2 Dex)
hp 53 (4d10+3d8+14)
Fort 6, Ref 4, Will 3 (1 vs. fear)
Defensive Abilities bravery 1


Speed 30 ft.
2 Boarding Pike 12/7 (1d8+8/x3)


Str 16, Dex 14, Con 12, Int 12, Wis 9, Cha 8
Base Atk 6; CMB 9; CMD 21
Feats Furious Focus, Improved Initiative, Power Attack -2/4, Quick Draw, Skill Focus (Craft [carpentry]), Toughness +7, Weapon Focus (Pike, boarding), Weapon Specialization (Pike, boarding)
Skills Climb +13, Craft (carpentry) +16, Intimidate +4, Knowledge (engineering) +7, Perception +6, Profession (sailor) +9, Survival +9, Swim +10
Languages Common, Dwarven
Other Gear
2 Boarding Pike , Artisan’s tools, masterwork (Craft [carpentry]), You have no money!

Special Abilities

Bravery 1 (Ex) +1 to Will save vs. Fear
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Power Attack -2/4 You can subtract from your attack roll to add to your damage.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.


(O2)Ship's Surgeon: Habbly Quarne

Pathfinder: The Wormwood Mutiny KingJustinPants