(M2)Ship's Cook: Ambrose "Fishguts" Kroop

N Human Rogue 3


Ambrose Fishguts Kroop
Male Human Rogue 3
N Medium Humanoid (human)
Init 2; Senses Perception +3


AC 13, touch 12, flat-footed 11 (1 armor, 2 Dex)
hp 17 (3d8)
3, Ref 5 (1 bonus vs. traps), Will 0
Defensive Abilities evasion, trap sense


Speed 30 ft.
Melee Dagger +3 (1d4
1/19-20/x2) and
   Kroop’s Frying Pan 4 (1d61/x2)
Special Attacks sneak attack 2d6


Str 13, Dex 14, Con 11, Int 14, Wis 9, Cha 13
Base Atk
2; CMB 3; CMD 15
Feats Catch Off-Guard, Great Fortitude, Skill Focus (Profession [cook])
Skills Appraise +7, Bluff +7, Climb +5, Diplomacy +7, Disable Device +6, Intimidate +7, Knowledge (local) +8, Perception +3 (
4 to locate traps), Perform (oratory) +7, Profession (cook) +8, Profession (sailor) +5, Sense Motive +5, Sleight of Hand +8, Stealth +7, Swim +5
Languages Common, Dwarven, Elven
SQ rogue talents (resiliency [1/day]), trapfinding +1
Other Gear Padded armor, Dagger, Kroop’s Frying Pan, 150 GP

Special Abilities

Catch Off-Guard Proficient with improvised melee weapons. Unarmed foe is flat-footed against your improvised weapons.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Resiliency (1/day) (Ex) When brought to 0 Hp or less, gain 3 temporary Hp for 1 min.
Sneak Attack +2d6 +2d6 damage if you flank your target or your target is flat-footed.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.


(M2)Ship's Cook: Ambrose "Fishguts" Kroop

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