(A1)Sandara Quinn

CN Human Female Cleric of Besmara 3

Description:

Sandara Quinn    CR 2
XP 600
Male Human Cleric 3
CN Medium Humanoid (human)
Init 1; Senses Perception +2


Defense

AC 11, touch 11, flat-footed 10 (1 Dex)
hp 19 (3d8)
Fort 3, Ref 2, Will 5
Defensive Abilities copy cat (su) (5/day)

Offense

Speed 30 ft.
Melee Masterwork Rapier +4 (1d6
2/18-20/x2)
Ranged Heavy crossbow 3 (1d10/19-20/x2)
Spell-Like Abilities Copy Cat (Su) (5/day), Icicle (5/day)
Cleric Spells Prepared (CL 3):
2 (2/day) Summon Monster II, Fog Cloud, Instant Armor
1 (3/day) Inflict Light Wounds (DC 13), Doom (DC 13), Obscuring Mist, Command (DC 13)
0 (at will) Create Water, Bleed (DC 12), Purify Food and Drink (DC 12), Stabilize

Statistics

Str 13, Dex 12, Con 10, Int 10, Wis 15, Cha 14
Base Atk
2; CMB 3; CMD 14
Feats Athletic, Combat Reflexes (2 AoO/round), Scribe Scroll
Skills Appraise +4, Bluff +6, Climb +5, Heal +6, Knowledge (religion) +4, Profession (sailor) +8, Stealth +5, Swim +5
Languages Common
SQ aura, cleric channel positive energy 2d6 (5/day) (dc 13), domains (trickery, water), spontaneous casting
Other Gear Masterwork Rapier, Crossbow bolts (20), Heavy crossbow, You have no money!

Special Abilities

Aura (Ex) The Cleric has an aura corresponding to his deity’s alignment.
Cleric Channel Positive Energy 2d6 (5/day) (DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Trickery) Granted Powers: You are a master of illusions and deceptions. Bluff, Disguise, and Stealth are class skills.
Cleric Domain (Water) Granted Powers: You can manipulate water and mist and ice, conjure creatures of water, and resist cold.
Combat Reflexes (2 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Copy Cat (Su) (5/day) (Sp) Create a single mirror image duplicate
Icicle (1d6
1) (5/day) (Sp) 30’ Ranged touch attack deals 1d6+1 Cold damage.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.

Bio:

Sandara Quinn is a good natured Cleric of Besmara. She is the first person to reach out to the players, offering friendship, advice, and information about life on the Wormwood and its crew. It would be wise to make her an ally

(A1)Sandara Quinn

Pathfinder: The Wormwood Mutiny KingJustinPants