Pathfinder: The Wormwood Mutiny
(A3)Crimson "Cog" Cogward
Crimson Cogward CR 1
Male Human Ranger 1 Rogue (Thug) 1
N Medium Humanoid (human)
Init 3 armor, 1d8+4)
Fort 5, Will -1
Speed 30 ft.
Melee Cutlass 4/18-20/x2) and
Dagger 3/19-20/x2) and
Unarmed strike 3/x2)
Ranged Shortbow, Comp. (Str 1; CMB 0 to track), Swim rds can frighten 1 rd instead.
Improved Unarmed Strike Unarmed strikes don’t cause attacks of opportunity, and can be lethal.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Track +1 Add the listed bonus to survival checks made to track.
Wild Empathy +2 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Cog is a loner and prone to dark moods. He takes pleasure in combat and is quick to get into fist fights with some of the crew members but he never goes looking for trouble. Cog pretty much just minds his business. The players can tell he’s not a bad man, but because of his quiet nature, that’s about all they can tell.
Beginning of Adventure
Cog is very quiet and always keeps to himself. He usually looks angry or moody but on the first night, the players notice him perk up a bit as Conchobhar, the Gnome Bard shares a dark tale to entertain (Skill perform: orate) some of the crew members sitting near by.